The ultrasonic speakers take turns transmitting a short burst (a few pulses) of 40 kHz sound and the system measures the time it takes for the sound to reach the microphones. There are two ultrasonic speakers (transmitters) in the glove and three ultrasonic microphones (receivers) around the TV monitor. The microprocessor converts the analog signal into two bits per finger. However, it appears that the fingers actually feed an analog signal to the microprocessor on the Power Glove. This allows the Power Glove to store all the finger flexure information in a single byte. Whereas the Dataglove can detect yaw, pitch and roll, uses fiberoptic sensors to detect finger flexure, and has a resolution of 256 positions (8 bits) per finger for four fingers (the little finger is not measured to save money, and it usually follows the movement of the ring finger), the Power Glove can only detect roll, and uses sensors coated with conductive ink yielding a resolution of four positions (2 bits) per finger for four fingers. The Power Glove is based on the patented technology of the VPL Dataglove, but with many modifications that allow it to be used with modestly performing consumer hardware and sold at an affordable price. Along with the controller, the player can perform various hand motions to control a character on-screen. The user presses the program button and a numbered button to input commands, such as changing the firing rate of the A and B buttons. The glove has traditional NES controller buttons on the forearm as well as a program button and buttons labeled 0–9. His original prototype used optical flex sensors to measure finger bending which were replaced with less expensive carbon-based flex sensors by the AGE team. Zimmerman built the first prototype that demonstrated finger flex measurement and hand position tracking using a pair of ultrasonic transmitters. ![]() The Power Glove and DataGlove were based on Zimmerman's instrumented glove. They designed Power Glove over the course of eight weeks. Mattel brought in Image Design and Marketing's Hal Berger and Gary Yamron to develop the raw technology into a functional product. Zimmerman and Jaron Lanier, a virtual reality pioneer responsible for codeveloping and commercializing the DataGlove, who had made a failed attempt at a similar design for Nintendo earlier. ![]() ![]() Additional development was accomplished through the efforts of Thomas G. Rather, it was designed by Samuel Cooper Davis for Abrams/Gentile Entertainment (AGE), made by Mattel in the United States and PAX in Japan. Though it was an officially licensed product, Nintendo was not involved in the design or release of the accessory. The Power Glove was originally released in 1989. Any amount of support is greatly appreciated :-) paypal.Japanese Power Glove (パワーグローブ Pawā Gurōbu), manufactured by PAX Feel free to support me so I can create and share even more awsome projects. The third and last menu enables the user to manually control the turntable and bring the plate to the desired position at the preferred speed.Īll my project files, instructions, schematics, are provided for free so everyone around the world can enjoy them. In this mode the turntable rotates a certain amount of turns at a constant speed chosen by the user ranging from 1 to 17 RPM (speed of the stepper motor). In the second menu you can find the possibility to use the turntable to make awesome cinematic shots of your objects. The photogrammetry software I use is Autodesk Recap Photo. The taken photos can be converted later on into a 3D-model using photogrammetry software. These values can be easily adjusted in the Arduino program. The amount of photo's that have to be taken can be determined by the user, ranging from 2 photo's to 200 photo's. I’m sure a cleaner and more durable solution is to use these HC-05 or HC-06 modules and connect them to an android device. I went for this solution due to the fact that Apple products tend to not like the HC-05 and HC-06 Bluetooth modules and refuse to connect to them. I just used the most straight forward, obvious and simple solution to capture these photos, which was to use a servo to press a button on a Bluetooth remote. The photos are being taken by a smartphone connected to a Bluetooth remote located inside the turntable. I added the possibility to use the turntable as a rig to capture photos 360 degrees around an object. I gave it a bit more functionality than just a regular cinematic turntable. A lot of people suggested to me I should put a stepper motor onto it to get some very nice cinematic shots. This turntable is a new and improved version of my hand cranked version (Can be found here: ). ![]() Editable Fusion 360 source files can be found here:
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